[A3 PVP] Capture The Island #1
Skapad av
figgehn
Startar 2013-09-13 20:00

Dags för Capture The Island, det klassiska ArmA-läget med bombastiska krig i storskaliga miljöer.

Inget knussel
SFP - ACRE
Bara massa härligt ArmA-spelande

Antalet Spelar-slots utökas efter behov.


Gammal, gammal, OTROLIGT gammal guide som förklarar grunderna, notera att allt som står behöver inte gälla den CTIn vi spelar:
Arma Warfare 2 is a blend of a team-based multiplayer mission and realtime strategy present in Arma 2, Arma 2: Operation Arrowhead and Arma 2: Combined Operations. Two sides (BLUFOR vs. OPFOR) fight for control of the whole map. The side that loses their headquarters, loses the game. Players capture cities to gain resources (supply points). Another resource - money - is gained from killing enemies and also in part from capturing cities. Each side has one commander, who can build a base and various buildings within and around it. Those are either structures providing vehicles and barracks or defense buildings and barriers. As long as you have enough money, you can use the base's respective structures to produce soldiers, weapons and vehicles. These add to your team and you can command them normally. Defensive structures can be used to defend the base and the units stationed there. Players of each side are divided into 8 teams. The commander can give these teams missions and can specify tasks for the teams.
This unique game mode can be played in many ways: either as a fully dynamic large singleplayer scenario, or as a huge multiplayer battle, either in cooperation with others against the AI, or as an enormous team-deathmatch scenario with commanders and group leaders manned by the players.
Warfare 2 comes with many improvements and innovations compared to its predecessor. Arma 2's extended mission parameters allow for changing many scenario features, enabling users to turn the default mission into a brand new kind of battlefield in a matter of seconds. In the new 3-sided scenarios, all three sides (BLUFOR, OPFOR, Resistance) can take part in in the battle, with possibility to negotiate cease-fires and alliances. Commanders can now decide whether the captured cities produce supplies or turn into the well-defended fortresses, adding a new element of strategy.

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